Late Friday afternoon, the official Xbox support Twitter account confirmed a failure on the company’s servers. This flaw prevented access to many games, as well as streaming apps and even in-store purchases.

A few hours later, still on Friday, support stated that had solved the problem related to purchases. In the early morning of Saturday (7), another post (from the same account) said the company was aware of the difficulties in accessing games and streaming games.

At around three in the morning on Saturday, support he said that users would notice an improvement in services. Then, shortly after four in the morning, it was made a publication saying that the remaining problems had been resolved.

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The problems, however, continued. During the rest of the weekend, support continued to acknowledge multiple failures (some repeated), including in apps like Netflix and Disney+, as well as in specific territories (Europe) and in Call of Duty: Warzone.

As this story is being written, the page that displays the status of the servers says that everything is normal. Still, users keep reporting problems.

Microsoft servers status late this Monday morning (9)Microsoft servers status late this Monday morning (9)Source: Xbox

This whole series of issues has sparked a discussion about how DRM is implemented in Microsoft games/consoles. DRM (“digital rights management”) are programs used by companies to verify, for example, whether a user has the right to access that content. These programs, in general, need access to the internet and servers running, otherwise the content cannot be accessed.

This can apply even to completely offline games. In addition, there is the issue of preserving the games beyond the eventual deactivation of the servers. Thus, the overwhelming majority of players are against aggressive forms of DRM.

Issues like these that have been plaguing Xbox users over the weekend bring the DRM discussion back into the spotlight as Microsoft uses these programs.

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